Since CSG was not implemented, I modelled several of the features of the final scene/model here. Below are some water effects and a model that were meant for the final scene.
This is the texture map used for the water effect (available here)
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This is the height map I made for it by converting the image into grayscale using Photoshop.
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And here is a scene featuring it modelled in a modified Cornell box at a slight angle. The back texture map is used to accentuate the way refraction is affected by the water cube.
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Here is the model of the Listerine bottle with texture mapping using non-CSG methods.
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