The linear transform functions all deal with objects whose type is Transform.
#define Transform_elem( transform, i, j )
public void make_identity_transform(
Transform *transform )
public void transform_point(
Transform *transform,
Real x,
Real y,
Real z,
Real *x_trans,
Real *y_trans,
Real *z_trans )
public void transform_vector(
Transform *transform,
Real x,
Real y,
Real z,
Real *x_trans,
Real *y_trans,
Real *z_trans )
public void inverse_transform_point(
Transform *transform,
Real x,
Real y,
Real z,
Real *x_trans,
Real *y_trans,
Real *z_trans )
public void inverse_transform_vector(
Transform *transform,
Real x,
Real y,
Real z,
Real *x_trans,
Real *y_trans,
Real *z_trans )
public void concat_transforms(
Transform *result,
Transform *t1,
Transform *t2 )