NAME
miconvert_3D_voxel_to_world - convert voxel to world coordinates
SYNOPSIS
#include <minc2.h>
int miconvert_3D_voxel_to_world ( mihandle_t volume,
const double voxel[3],
double world[3])
DESCRIPTION
** Not implemented yet!!
This method makes conversion from voxel to world coordinate system. The
voxels can come in any order but the result in world coordinate system
would be in (x,y,z) order. Use "miconvert_voxel_to_world" if any number
of spatial dimensions other than three (3) is present.
RETURN VALUE
miconvert_3D_voxel_to_world returns MI_ERROR if there are not exactly
three (3) spatial dimensions present or MI_NOERROR otherwise.