00001 {
00002
switch( volume1_type )
00003 {
00004
case UNSIGNED_BYTE:
00005
#define TYPE1 unsigned char
00006
#include "render_include3.c"
00007
#undef TYPE1
00008
break;
00009
00010
case SIGNED_BYTE:
00011
#define TYPE1 signed char
00012
#include "render_include3.c"
00013
#undef TYPE1
00014
break;
00015
00016
case UNSIGNED_SHORT:
00017
#define TYPE1 unsigned short
00018
#include "render_include3.c"
00019
#undef TYPE1
00020
break;
00021
00022
case SIGNED_SHORT:
00023
#define TYPE1 signed short
00024
#include "render_include3.c"
00025
#undef TYPE1
00026
break;
00027
00028
case UNSIGNED_LONG:
00029
#define TYPE1 unsigned long
00030
#include "render_include3.c"
00031
#undef TYPE1
00032
break;
00033
00034
case SIGNED_LONG:
00035
#define TYPE1 signed long
00036
#include "render_include3.c"
00037
#undef TYPE1
00038
break;
00039
00040
case FLOAT:
00041
#define TYPE1 float
00042
#include "render_include3.c"
00043
#undef TYPE1
00044
break;
00045
00046
case DOUBLE:
00047
#define TYPE1 double
00048
#include "render_include3.c"
00049
#undef TYPE1
00050
break;
00051 }
00052 }