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miconvert_3D_voxel_to_world

NAME 

miconvert_3D_voxel_to_world - convert voxel to world coordinates

SYNOPSIS

#include <minc2.h>

int  miconvert_3D_voxel_to_world ( mihandle_t        volume,
                                   const double      voxel[3],
                                   double            world[3])
                                
DESCRIPTION
** Not implemented yet!!
This method makes conversion from voxel to world coordinate system. The
voxels can come in any order but the result in world coordinate system 
would be in (x,y,z) order. Use "miconvert_voxel_to_world" if any number
of spatial dimensions other than three (3) is present.

RETURN VALUE

miconvert_3D_voxel_to_world returns MI_ERROR if there are not exactly
three (3) spatial dimensions present or MI_NOERROR otherwise.



Robert VINCENT 2005-03-09