NAME miconvert_3D_world_to_voxel - convert world to voxel coordinates SYNOPSIS #include <minc2.h> int miconvert_3D_world_to_voxel ( mihandle_t volume, double voxel[3], const double world[3]) DESCRIPTION ** Not implemented yet!! This method makes conversion from world to voxel coordinate system. The dimensions in world coordinate system come in (x,y,z) order but the result in voxel coordinates will be in the order of spatial dimensions. Use "miconvert_world_to_voxel" if any number of spatial dimensions other than three (3) is present. RETURN VALUE miconvert_3D_world_to_voxel returns MI_ERROR if there are not exactly three (3) spatial dimensions present or MI_NOERROR otherwise.