NAME
miconvert_3D_world_to_voxel - convert world to voxel coordinates
SYNOPSIS
#include <minc2.h>
int miconvert_3D_world_to_voxel ( mihandle_t volume,
double voxel[3],
const double world[3])
DESCRIPTION
** Not implemented yet!!
This method makes conversion from world to voxel coordinate system. The
dimensions in world coordinate system come in (x,y,z) order but the result
in voxel coordinates will be in the order of spatial dimensions.
Use "miconvert_world_to_voxel" if any number of spatial dimensions other
than three (3) is present.
RETURN VALUE
miconvert_3D_world_to_voxel returns MI_ERROR if there are not exactly
three (3) spatial dimensions present or MI_NOERROR otherwise.