The BIC Programming Library
File List
amoeba.c
amoeba.h
approx_sqrt.c
arguments.c
bicpl.h
bintree.c
bintree.h
bitlist.c
bitlist.h
box_filter.c
build_bintree.c
call_rend_f_include.c
change_labels.c
clip_3d.c
closest_point.c
coalesce.c
col_code_io.c
col_code_points.c
colour_coding.c
colour_coding.h
colours.c
colours.h
compute_tps.c
compute_xfm.c
compute_xfm.h
config.h
create_slice.c
crop_image.c
crop_volume.c
curvature.c
data_structures.h
deform.h
deform_line.c
deform_prototypes.h
dilate.c
ds_prototypes.h
fill_volume.c
filters.c
find_in_direction.c
flatten.c
gaussian.c
geodesic_distance.c
geom.h
geom_prototypes.h
geometry.c
global_lookup.h
globals.c
globals.h
gradient_minimize.c
graphics_io.c
groups.dox
hash.h
hash2_table.c
hash_table.c
histogram.c
histogram.h
image_prototypes.h
images.h
input.c
interpolate.c
intersect.c
intersect_voxel.c
isosurfaces.c
labels.c
landmark_file.c
least_squares.c
line_circle.c
lines.c
map_polygons.c
mapping.c
march_prototypes.h
marching.h
marching_cube_data.h
marching_cubes.c
marching_cubes.h
marching_no_holes.c
marching_tetra.c
markers.c
matrix_basics.c
matrix_svd.c
minimization.h
minimize_lsq.c
minimize_lsq_float.c
minimize_lsq_include.c
model_objects.c
Deform/models.c
Objects/models.c
numeric_prototypes.h
numerical.c
numerical.h
obj_defs.h
object_bintrees.c
object_io.c
object_prototypes.h
objects.c
objects.h
optimize.c
output_free.c
path_surface.c
pixels.c
plane_polygon_intersect.c
platonics.c
point_bintree.c
points.c
poly_dist.c
poly_neighs.c
polygon_sphere.c
polygons.c
priority_queue.h
procrustes.c
prog_prototypes.h
prog_utils.h
quadmesh.c
quadratic.c
queue.h
random.c
ray_bintree.c
ray_intersect.c
real_quadratic.c
rend_f.c
rend_f_include.c
render.c
render_funcs_include.c
render_include.c
render_include2.c
render_include3.c
resample.c
rgb_io.c
rgb_io_none.c
rgb_io_ppm.c
rgb_io_sgi.c
rgb_lookup.c
rotmat_to_ang.c
safe_compute_xfm.c
scan_lines.c
scan_markers.c
scan_objects.c
scan_polygons.c
search_utils.c
segment_polygons.c
skiplist.c
skiplist.h
smooth.c
smooth_curvature.c
smooth_lines.c
smooth_polygons.c
solve_plane.c
splines.h
stack.h
statistics.c
statistics.h
subdivide_lines.c
subdivide_polygons.c
surface_area.c
t_stat.c
tag_objects.c
talairach.c
tetrahedrons.c
text.c
texture_values.c
time.c
trans.h
trans_prototypes.h
transform_io.c
transforms.c
tubes.c
version.c
vol_prototypes.h
vols.h
volume_slice.c
Data Structures
amoeba_struct
anneal_struct
arguments_struct
axis_struct
bintree_node_struct
bintree_struct
bitlist_3d_struct
bitlist_struct
boundary_definition_struct
box_struct
case_struct
colour_coding_struct
colour_point
colours_struct
deform_data_struct
deform_model_struct
deform_stats
deform_struct
deformation_model_struct
downhill_simplex_struct
edges_struct
face_struct
function_data
global_struct
hash2_entry_struct
hash2_table_pointer
hash2_table_struct
hash_entry_struct
hash_table_pointer
hash_table_struct
histogram_struct
leaf_queue_type
linear_least_squares
lines_struct
marching_cube_data_struct
marker_struct
model_struct
object_functions_list
object_stack_struct
object_struct
object_traverse_struct
pixels_struct
polygons_list
polygons_struct
quadmesh_struct
range_struct
render_storage_struct
resample_struct
skip_struct
skiplist_struct
statistics_struct
t_stat_struct
text_struct
update_struct
voxel_coef_struct
voxel_lin_coef_struct
voxel_point_type
voxel_struct
xyz_struct
Data Fields
Modules
File Format
Lines format
Marker format
Polygons format
Quadmesh format
Text format
Geometrical Objects in BICPL
Polygons
Quadmeshes
Globals
Related Pages
Bug List